First ‘Cyberpunk 2077’ 1.2 Patch Info Reveals Police AI, Driving Changes And More

Cyberpunk

Well as we approach the end of the month here, players have been hoping to see some sort of information about the upcoming 1.2 patch, which was delayed out of February thanks to the recent hack of CDPR.

Now, we have our first look at some of the changes coming in the patch, and as down as I’ve been on CDPR since all this started, I have to applaud their creativity in delivery here. These early “patch notes” are being delivered as a Night City News broadcast, as if they’re actually developments within the world. Here’s part of the bit where they announce the changes coming to the insta-spawn police AI:

“What was supposed to make Night Citizens feel safe on the streets resulted in a staggering drop of public trust towards NCPD officers.

“My choom, Jake, was in a shoot-out with Tyger Claws the other day, when he missed a shot and hit a pedestrian on the other side of the street. In an instant, the NCPD swarmed up on him and put him down. It’s like they appeared out of thin air right behind his back! It’s too brutal of a response for a regular accidental murder if you ask me!” — Mike from Kabuki, 28.”

PROMOTED

I love it.

Cyberpunk 2077

Anyway, what are the actual changes, once you separate them from their narrative formatting?

Police AI – Police will spawn further away and it will take them some time to actually get to the scene of the “crime” rather than instantly spawning. Also a recon drone may scope out the situation before they arrive.

Driving Controls – CDPR says many users were having trouble controlling their cars, especially on mouse and keyboard or on platforms with low framerates, which has led to a lot of accidental crashes and pedestrian deaths. In addition to cars getting various individualized handling tweaks, there will be a new steering sensitivity setting you can change.

Stuck Cars – You should no longer have to abandon your car if you hit a rock or piece of trash or something and get stuck on it. They’re adding a “rock” functionality where you can jiggle your car left and right to un-stick it and keep going.

Accidental Deaths – This does not seem to be addressing the “randomly die from a two inch drop” bug that we sometimes see, but rather this has to do with people accidentally dodge-rolling off rooftops by accident. There will now be an option to turn off double dap a movement key to dodge.

These are the four main changes that were showcased in this “news report” once you filter out all the funny set-up around it. I do not think this is the full extent of the 1.2 patch, and I would expect either more of these news segments to come, or perhaps a more traditional long list of patch notes instead. There’s obviously a lot more to fix, and while this is a good start, I feel like the only thing that will really affect what I’ve experienced so far are the police changes, as I haven’t really run into the other issues.

More to come, but good to hear something. No date for this yet, though.

Update: There’s actually a video of what the new police AI looks like. Seems uh, okay? Hard to tell much of a difference other than they spawn a little further away. It’s not like they pull up in cars

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